|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
Programming.Role.Playing.Games.with.Directx.2nd.Edition |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
#策划#Andrew.Rollings.And.Ernest.Adams.On.Game.Design |
|
|
|
|

|
#策划#Chris.Crawford.On.Game.Design |
|
|
|
|

|
#策划#The.art.of.computer.game.design |
|
|
|
|

|
[Artech House - 2004] Agile Software Development - Evaluating the Methods for Your Organization |
|
|
|
|

|
[eBook ENG] Instant Messaging In Java - The Jabber Protocols [Manning 2002 - ISBN 1-930110-46-4] |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
Addison Wesley - Patterns of Enterprise Application Architecture |
|
|
|
|

|
Agile Software Development Addison-Wesley |
|
|
|
|

|
AJAX - A New Approach To Web Applications |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
Basex_Persistent_Chat_Report |
|
|
|
|

|
Beginning Rss And Atom Programming |
|
|
|
|
|
|
|
|
|

|
Borger E., Stark R. Abstract state machines.. Solutions to exercises (Springer, 2003)(18s)_CsNp_ |
|
|
|
|

|
Bring your website to live with AJAX and DHTML |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
casestudy_globalInvestmentBank |
|
|
|
|

|
casestudy_globalInvestmentDealer |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
Cleaning your website with Ajax |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
Creating Safe State Machines |
|
|
|
|

|
CSDN.Magazine.2004.01.Chinese.eBook.CSDN开发高手 |
|
|
|
|

|
CSDN.Magazine.2004.02.Chinese.eBook.CSDN开发高手 |
|
|
|
|

|
CSDN.Magazine.2004.03.Chinese.eBook.CSDN开发高手 |
|
|
|
|

|
CSDN.Magazine.2004.04.Chinese.eBook.CSDN开发高手 |
|
|
|
|

|
CSDN.Magazine.2004.05.Chinese.eBook.CSDN开发高手 |
|
|
|
|

|
CSDN.Magazine.2004.06.Chinese.eBook.CSDN开发高手 |
|
|
|
|

|
CSDN.Magazine.2004.07.Chinese.eBook.CSDN开发高手 |
|
|
|
|

|
CSDN.Magazine.2004.08.Chinese.eBook.CSDN开发高手 |
|
|
|
|

|
CSDN.Magazine.2004.09.Chinese.eBook.CSDN开发高手 |
|
|
|
|

|
CSDN.Magazine.2004.10.Chinese.eBook.CSDN开发高手 |
|
|
|
|

|
CSDN.Magazine.2004.11.Chinese.eBook.CSDN开发高手 |
|
|
|
|

|
CSDN.Magazine.2004.12.Chinese.eBook.CSDN开发高手 |
|
|
|
|
|
|
|
|
|

|
Datasheet_Mindalign_Mobile |
|
|
|
|

|
Datasheet_Parlano_MindAlign |
|
|
|
|

|
Datasheet_Parlano_MindAlign2007 |
|
|
|
|

|
Design.Pattern-Weily.Oriented Software Architecture[Vol2][Patterns For Concurrent and Network object] |
|
|
|
|

|
Designing Virtual Worlds - 2003 |
|
|
|
|

|
DirectX9入门教程-[Beginning.DirectX9][EN] |
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
Ebook Mobile Phone Instant Messaging (Treo600 p910 a925) |
|
|
|
|
|
|
|
|
|

|
Elliott School Application Form |
|
|
|
|
|
|
|
|
|

|
Exchange Instant Messaging Over the Internet |
|
|
|
|

|
Extracting Bitmaps From Movies Using Directshow - The Code Pr |
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
flash_file_format_specification |
|
|
|
|

|
Flash_Player_Source_Code_SDK |
|
|
|
|

|
Focus.on.Curves.and.Surfaces.-.2003 |
|
|
|
|

|
Focus On 2D in Direct3D - fly |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
Game.Design.Workshop.Designing.Prototyping.and.Playtesting.Games.(2004) |
|
|
|
|

|
Game Design Theory & Practice |
|
|
|
|

|
Game Development and Production |
|
|
|
|

|
Game Programming All in One - fly |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
GNUSTREAM - A P2P MEDIA STREAMING SYSTEM PROTOTYPE |
|
|
|
|

|
GPU_Programming_Guide_G80 |
|
|
|
|
|
|
|
|
|

|
Guy.Kawasaki.-.How.to.Drive.Your.Competition.Crazy.如何逼疯对手 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
Improving_Real-Time_Execution_for_Equities_Trading_Operations |
|
|
|
|
|
|
|
|
|

|
Installation_instructions_operation_manual |
|
|
|
|

|
Instant logging-- Harness the power of log4j with Jabber |
|
|
|
|

|
Introduction to 3D Game Programming with DirectX 9.0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
Jabber_Messaging_Web_Services |
|
|
|
|

|
Jabber-Server-Farming-HOWTO |
|
|
|
|

|
Java.Game.Programming.for.Dummies |
|
|
|
|

|
John Wiley & Sons - Multimedia Messaging Service_An Engineering Approach to MMS |
|
|
|
|

|
LoginAndAuthentication-SequenceDiagram |
|
|
|
|
|
|
|
|
|

|
Maya.Character.Creation.Modeling.And.Animation.Controls |
|
|
|
|
|
|
|
|
|

|
Microsoft DirectX 9 Programmable Graphics Pipeline |
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
MindAlign_for_Financial_Services_Buyside |
|
|
|
|

|
MindAlign_for_Financial_Services_Sellside |
|
|
|
|

|
MindAlign_for_Professional_Services |
|
|
|
|
|
|
|
|
|

|
MIT.Press.Rules.of.Play.Game.Design.Fundamentals.eBook-DDU |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
paper1 - VIRTUAL WORLDS RESEARCH - A CONCEPTUAL PRIMER |
|
|
|
|

|
paper2 - BRAND VALUE IN VIRTUAL WORLDS - AN AXIOLOGICAL APPROACH |
|
|
|
|

|
paper3 - AVATAR BUSINESS VALUE ANALYSIS A METHOD FOR THE EVALUATION OF BUSINESS VALUE - CREATION IN VIRTUAL COMMERCE |
|
|
|
|

|
paper4 - WHY THEY ENJOY VIRTUAL GAME WORLDS - AN EMPIRICAL INVESTIGATION |
|
|
|
|

|
paper5 - USER ACCEPTANCE OF VIRTUAL WORLDS |
|
|
|
|
|
|
|
|
|

|
Parlano_From_IM_to_Collaborative_Messaging_Whitepaper |
|
|
|
|

|
Parlano_Group_One_Trading_Case_Study |
|
|
|
|

|
Parlano_MindAlign_Archive_Server_Datasheet |
|
|
|
|

|
Parlano_Next_Generation_Communications_Whitepaper |
|
|
|
|
|
|
|
|
|

|
Patterns of Enterprise Application Architecture |
|
|
|
|
|
|
|
|
|

|
Premier - 2D Artwork and 3D Modeling for Game Artists - fly |
|
|
|
|

|
Premier - Advanced Animation with DirectX |
|
|
|
|

|
Premier - Focus On 3D Models - fly |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
Programming.Game.AI.by.Example.(2005) |
|
|
|
|

|
Programming Role-playing Games With DirectX - fly |
|
|
|
|

|
Programming Ruby (2Nd Edition) [The Pragmatic Programmers] |
|
|
|
|
|
|
|
|
|

|
Real-time Rendering Tricks and Techniques in DirectX - fly |
|
|
|
|

|
Real-time Rendering Tricks and Techniques in DirectX(4.5) |
|
|
|
|

|
Real-Time Shader Programming |
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
RexServer-AssetStorage.db(SQLite) |
|
|
|
|

|
RexServer-InventoryStore.db(SQLite) |
|
|
|
|

|
RexServer-opensim.db(SQLite) |
|
|
|
|

|
RexServer-userprofiles.db(SQLite) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
ShaderX2_IntroductionToHLSL |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
Software.Engineering.and.Computer.Games |
|
|
|
|

|
State_Machines_and_State_Charts_2 |
|
|
|
|

|
Strategy Game Programming with DirectX 9.0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
向量在游戏中的应用——Vector.Game.Math.Processors |
|
|
|
|

|
学习3D模型-Focus.On.3D.Models |
|
|
|
|

|
用Python,Lua和Ruby语言设计游戏-Game.Programming.with.Python.Lua.And.Ruby |
|
|
|
|